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How to Play Brant

How to play Brant: intro → Resonance Skill → Forte Circuit → Resonance Liberation → outro, plus strengths, investment, and common mistakes for Version 3.6.

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Overview

Brant is a 5★ Fusion Sword Support from Rinascita. He heals a little, batteries, and still deals real personal damage if Energy Regen is stacked high enough. Version 3.6 parks him beside Changli, Encore, or a future Jingran.

Rotation

If he is the sustain-hybrid, he intros first, spends Resonance Skill, banks Concerto, Liberation if the buff is ready, and outros into the carry. If a dedicated healer exists, Brant takes the middle slot: short cycle, outro, leave. Do not Molten-Rift him as a Main DPS until the support set exists.

Strengths

Personal damage on a support. ER conversion is a real build. Fills Fusion teams that do not want Mortefi's Heavy flavor.

Weaknesses

Not your only healer in hard holograms unless ER rolls are finished. Tidebreaking Courage is dead if you miss the breakpoint. Not Changli.

Investment

Skill and Liberation first. Waveplates wait until you own a Fusion carry worth amplifying. Unflickering Valor after he is locked; Overture or Emerald of Genesis hold.

Common Mistakes

CRIT 4-cost with 110% ER. Building Molten Rift first. On-fielding through the carry window. Pulling him with no Fusion carry.